Hey MyIGNers! I have decided to write up yet another Assassin's Creed blog and this is a specific topic that has been haunting me for almost 2 years and I feel that now is now the time to write it. Assassin's Creed 3 was meant to be the biggest of the franchise yet for many, it didn't quite seem that way and appeared as a huge disappointment. Many people have their own opinions for disliking the game. Just like how many hated Mass Effect 3 but I think that some of my thoughts seems to differentiate from fellow gamers and their views which is why I might make this in to a form of a blog series for many other games and maybe even movies one day.
Anyways, I'm not saying that I didn't enjoy Assassin's Creed 3. Far from it since it did have a lot of surprises. Most notably that you could pat animals but there were some issues that I found with the game. Many have come to the conclusion that the main protagonist of the game was the biggest downfall. Others say the controls were a sight for saw eyes but there are many different reasons as to why this game wasn't as perfect as I was hoping it to be and much of this is down to what the game is trying to represent as well.
So here's a bunch of reasons why I thought that Assassin's Creed 3 is flawed as well as my thoughts on how the game could have been better. Unfortunately, this also contains a few spoilers for the Assassin's Creed: Brotherhood ending and AC Revelations multiplayer so if you don't wish to see any spoilers, make sure you blindfold yourselves but if you've completed the games or don't mind spoilers, then be my guest to read on! Enjoy!
Modern day storyline
One of the biggest problems I found whilst playing through Assassin's Creed 3 was something that not many people were really interested in. The modern day hasn't been the best aspect to some but to me, it does feel like a necessity to be within the franchise yet the potential overall doesn't succeed since considering the previous games, the premise seems to be very random. I mean after Brotherhood, Desmond was likely going to become the ultimate Assassin especially considering the events of using his ancestors abilities as his own and there was more focus towards the Piece of Edens and stopping the end of the world in 2012 (you remember right?) yet the final Desmond game instead focused on finding a Key to open a lock to a chamber that we know almost nothing about in the previous games.
Maybe it's just my speculation but I think the game would have been best suited focusing more on journeying around the world evading the Templars and coming in to contact with fellow Assassins or also known as hooded killing machines.The reason being is that Desmond might not have been as important, at least not without the other Assassins to help them. Bearing in mind this is at a time when the Assassins were almost diminished completely until someone else finds out about the conspiracy or betrays the order so I think it would have been interesting to understand the lives of many Assassins viewing their ancestors and searching for many Piece of Edens themselves. Even working or infiltrating the Templars on certain occasions. In a way, I think this would have been better because not only could it have featured multiple characters and settings both in the modern day and historical settings but it could also generate speculation of future games of where the series could go next. Both present day (well 2 years ago) and the historical aspects.
What seemed to catch my eye a lot were the e-mails within the game. E-mails are pretty much within most of the AC games and you can check out much of the lore which might hint at what may happen in the future to who spilled who's Coffee. Within the first few games, it shows that the story has progressed only about a few days. Sometimes within just a week. However when AC3 arrived, it spanned a few months from October to December. This might be a minor point to many of you... perhaps not even a point at all but to me, it just seemed like all that use of time was for nothing. I mean, Connor Kenway's journey took this long duration yet this was the Animus 3.0! The fastest of it's type with probably more up to date wi-fi capabilities.
Instead, I believe the game should have focused on travelling around the world and recruiting the remaining Assassins and also recruiting new ones to the cause to finally take a stand against Abstergo and search for all the Piece of Edens scattered around the globe whilst at the same time, training the Assassins with their own Animus and ancestors. Maybe something more like linear missions and hub worlds where we could see the lives of the ancestors in open world. More characters but less screentime for each person. Filled with their own unique stories and personalities. Oh and the historical ancestors would have something similar. In a way, it could even maintain the time frame of only a few days and skip over to December 21st 2012 with a final battle since I believe that it should have ended the story right there especially as it was the whole premise of the franchise. However, in the case of skipping over a few weeks, these missing weeks could be explored within future games of different modern day protagonists and their experiences of their past all until they are recruited by Desmond Miles.
Character
In a way from reading what you have above, you might have a feeling that I didn't want Connor in AC3. Well that is partly true (Dodges arrows). It wasn't necessarily his character that I didn't enjoy because I believed he was a more realistic Assassin and a heightened closeness with the very first game in which the Templars would make him think more about who he's fighting for. Even the storyline felt more unique than AC2 since there wasn't a clear sign for him in life. Just like there isn't for us all in real life. As well as Haytham and his Templar buddies dropping in now and again.
Although when considering the journeys of Altair and Ezio, it felt inconsistent introducing a character at the last minute with a lack of connections towards any of the characters. In my view, AC3 was a chance to try out multiple settings and characters which could become the basis of future games should players like those historical celebrities and eras and it would also represent that Altair and Ezio were simply the start of training others to fight. At the same time, I think that if it was to take place with a single character, I believe it would have to be one that would complete his/her story within the game rather than extend it past a game after 2012. Therefore, a character based on a smaller lesser known era or a character who we see at a ripe old age and we can see through flashbacks of his life would be almost the opposite of Ezio's journey who we see his life right before his birth whereas Altair would be more of the inbetween in which much of his life is shrouded in mystery.
Maybe the new character could even uncover the secrets of Altair and Ezio and I believe that Revelations didn't fulfill to the potential of interesting plot twists and it would have been cool to have a Victorian character perhaps not even within the Assassin or Templar orders and merely a discoverer or even part of a new order uncovering their mysteries. I'm not saying that a character within a vast time frame such as the Viking Age or Venetian Republic would't be sufficient and would need to cover every single aspect. That could simply be done with another character afterwards (or perhaps an entire new franchise 0_0) but when it came to Connor, whilst there was a kind of ending to his part, it's unlikely to be our final look at him whether we like it or not so we'll most probably see him in the upcoming AC: Rogue which only leads on to another one of my many criticisms about the game. The Kenway Saga!
This particular saga is very interesting especially since it focuses more on the bloodline within only a few years and it could be interesting to see all these crossovers. However this doesn't seem like a journey that should have begun with the final Desmond game. For one, it feels inconsistent with the series with a character being introduced at the final game and two, it has forced Desmond to become a part of the new series even though it could very well have become more efficient with a new modern day character. I mean, imagine a brand new character uncovering his/her ancestral memories and how that may impact the character. Especially with so much diversity in terms of ideologies and ethnicities. Also that being said, what if we had a character connected to Ezio like an Assassin apprentice sent to another country or even a surviving relative of the Auditore family?
Setting
Now there really wasn't much to argue that the American Revolutionary War setting was a bad era for any Assassin's Creed installment. All eras have their potential but as the final Desmond game, this didn't seem like this was the best option and what I believe could have been much more intriguing would be the setting that would support the whole 2012 prophecy in the first place. The Maya! What is more interesting is that Assassin's Creed 2 was likely going to take place within the Maya or the Aztecs or at least a civilization within South America and you can tell that by the many temples in Assassin's Creed IV and the DLCs within AC3, that Ubisoft hasn't forgotten about the setting but is likely making much use of it since it's not something they might wish to return to. I mean there were a few problems with the era such as the economic system and famous landmarks but we already has that in AC2 didn't we? Maybe it would have been time to take a different approach with an obscured setting and maybe it could have featured many aspects including hunting, journeying to far away areas in search of treasures or Piece of Edens and exploring the lore of ancient civilizations. Maybe even exploring tombs of death or seeing how empires have taken over such as the Aztec and the Incas.
It could have even have become closer to what Assassin's Creed 3 came to be since it could have quite easily have focused on the Spanish Inquisition and seeing the lives of previous cultures with the use of the First Civilization devices. Even if there was no one there to fight or much of the population died from disease, it could quite easily show a different perspective with a Spanish ancestor seeing the peoples and small tribes being taken over by the growing civilizations through a device similar to the Masyaf Keys... and then how they were overtaken by the Incas and Aztecs... and then the Spanish Empire. Plus it would have been interesting to see how the Assassin - Templar groups merges with those areas since they would most likely have some kind of Piece of Edens around but perhaps not necessarily the Assassin - Templar War and could even have their own groups and ideologies instead. Therefore, the colonization of future Spanish traditions within Latin America would be interesting. Sometimes I wonder whether this was meant to be the setting of AC3 because the naval missions were originally meant to be the basis of a new game which would fit right in with this particular setting. Although since they were worried about how it would be seen, it was dumbed down to a small component in AC3 possibly due to Den Defense. Then again, it could well have been ACIV or a new franchise. I just can't help but think that there are many settings that Ubisoft have considered but Ubisoft might have altered the orders of when they appear in the AC franchise.
Although this setting might not be perfect. Even with the Mayan Calender. It's always down to how the developers have set out the setting and it is still subject to opinion. To be honest, I don't mind where it would have gone but using the American Revolutionary War just seemed to obvious especially with the puzzles. What I think would have been interesting is if the developers went with a setting that the Assassin's Creed series might never have even implied before such as the Russian Empire or British colonization around the world. Maybe even with different themes such as a figure of discovery or invention or a time of improvements in a particular area including medicine or a time of religious expanse and superstition. Then when it came to completing AC3, the developers could have said that one of the eras of the many puzzles in AC2 and ACB would become the basis of a new setting in AC4 which would have driven speculation to it's highest point. I mean, there are well over 50 puzzles and therefore setting overall from the birth of the Fireworks all the way to the Space Age.
I wouldn't have even minded Constantinople as a setting if Revelations didn't get there first. Revelations was pretty much making the most use of that era with Ezio but they were far from fully explained regions and conflicts and much of the recognition of Suleiman the Great appeared when he was much older. As I said, I didn't mind the American Revolutionary War but I believe it could have been saved for later just like the Kenway Saga and I just don't think there was much need for the setting since it didn't have a great deal of myteriousness surrounding it for the final Desmond game.
There is the matter of what Ubisoft aims to try and accomplish. Bring to life settings that aren't used many times within video games but in many cases, this rule doesn't really exist anymore because North America as a whole has been used countless of times before and even with just the cities, New York is really the main reason for this and I'm sure there have been a few skateboarding games based within Boston or something inspired from that city. Within the first 3 games every single city and linear area you could visit (in the case of Brotherhood) all had their diverse ways even though they are so close together in appearance in real life. In some ways, these just seem to be popular areas. I know that many popular areas are well known due to their place in history but there are many other unique cities with diverse historical aspects and cultures. This isn't just something within the AC series but many other Ubisoft franchises such as Watch Dogs. I mean, Chicago has been explored many times in movies and some video games and it seems more like it's using inspirations of existing settings such as New York rather than develop new areas to visit such as lesser known areas including Oslo or sunny areas like Athens yet within economic conflict. Even just going to a place like Florence in the modern day would be interesting!
Gameplay
This was one of the very first games to utilise Anvil Next. The video game engine which would become the basis for next gen games and all the games to follow AC3. I admit that I really enjoyed the realism and taking down enemies on the go and many people will come to the conclusion that there were too many glitches but I actually found that there were fewer glitches within the game than in Brotherhood. Most of the people who complained either bought the game from Gamestop or mostly played the multiplayer (we'll get to that soon) although it did have it's flaws. Mostly at the fact that there was much more focus in to developing this engine but then there wasn't really much else outside of that in terms of gameplay.
There was huge Frontier. Almost one and half times the size of Rome in Brotherhood but there was barely any missions to suit the game and those that were in the game were simply hunting missions and sending messages to people between the cities. Not only was this lackluster but it got repetitive fast and there was almost no rewards for these missions and what upsets me is that this game was meant to be a step forward than Brotherhood. I mean the War Machine missions and Lair of Romulus side quests let us visit some interesting places and we got in return wasn't just money but also various armour, outfits and the latest in 15th century gadgetry.
AC3 on the other hand did accomplish this in some ways with bringing the era to life with naval battles and missions where you could voyage to other areas from finding peg legs. Not to mention all the Assassin recruiting missions. However what made this frustrating to many gamers is that many didn't know at first that the Peg Legs would progress towards new missions. Neither did people know that helping some random stranger throw some blankets over 10 people would eventually lead to a full side mission. Yet even if people made it that far throw the tedious missions, they were often short and I can't help but think that there should have been some other ways to bring out the side missions.
Why didn't they create missions from figures such as Benjamin Franklin or a series of missions from people of different backrounds including the Dutch and even fighting Red Coats and Patriots on both sides in order to protect the innocent or those caught up in conflict? It just seems like this open world had so much potential but there's barely anything to call it an expansive environment and it was almost empty. In a way, they could have easily have built on missions where we would have to use more stealth and survive. I know it was more combat focused but it would make sense since stealth were techniques that the Patriots used and Connor could easily gain those skills from completing missions and this like Brotherhood, would expand the lore of the setting. Heck! Why not let us journey to other countries under the British Empire rule or even let us play as Haytham during the times we were playing as Connor or his life before moving to the New World. Even playing through the lives of our Assassin recruits would have made things interesting or understanding the lives of other countries as Connor reads about the world. Maybe even a bit of Altair's, Ezio's or Leonardo's lives that we didn't know about!
The worst part is that it's no longer a series of interesting missions that remain on the same quality as the main missions but instead a random bunch of small quests which can be completed in under 3 minutes. This is reinforced by the fact that many of the other Ubisoft games are suffering with lackluster missions and small collectible quests and it's something I hope changes soon. So much for the so called many divisions innovating the franchises.
Multiplayer
I think many people might have been expecting this and it's something that I believe dragged the game behind. Especially at the fact that not just there being little innovation aside from a few new characters and map packs but there were also less game modes from the previous games that actually had more activity than deathmatch modes. Why is the deathmatch mode at the far top of the list yet in revelations, it was usually 80% of the time within low activity yet with modes such as Corruption, there was always a medium - high activity rate. It was only because Ubisoft wanted to attract the mainstream audience that these modes were dropped and even then, there were problems with the servers and I found it difficult as many other people to join friends or even access the multiplayer menu. This was even furthered by problems with hackers and campers freezing the game and obtaining points from nowhere and campers pretty much everywhere in artifact assault.
The only mode that seemed playable was Wanted but that isn't a mode that I enjoy completely because it's easy and not challenging enough whereas within Manhunt, you had to focus solely on survival or cutting down the competition which wasn't easy when people were shooting through walls. As well as the buttons not being responsive and the locking system still doesn't actually lock the target to assassinate and even causing my own smoke bomb to turn on me. 0_o
If people are complaining about glitches because of the multiplayer, then I couldn't agree with them more! Many of my friends who played multiplayer jumped straight to Wolfpack because of these issues and because it was really the only new thing added. I just don't understand taking away modes that got so much attention. Many people will play through the modes even if they're new to the game.
What disappointed me the most was that wasn't really a story to the multiplayer anymore. In Revelations, it was cool to see the events of progressing through the life of an Abstergo Agent and all the luxuries they would get but it also seemed to lead toward the story of the next game. At least, that was meant to be the focus. Instead, AC3's multiplayer story consisted of a guy saying well done and hoping to find some kind of mute button because realisticly, it wasn't a story. Just a guy congratulating you on your progress throughout the game, even if you haven't played the game for a while and receiving a few neat Christmas pressies for the holidays. The thing is that they said that there would be a storyline yet there really wasn't and it kinda made me think back to Bioware's promises and the betrayal and realising that these were to nothing which hurt many of us gamers. Therefore, anything I hear about developers I will take with a grain of salt... and then throw away the salt and most likely won't believe what they say. Instead, I will think the opposite because that's what happens when developers talk about their games now.
Don't get me started on the graphics of the maps! I know graphics aren't everything and they're not the best in the AC games but it seemed way too cloudy. Like a PS2 game could do much better which leads me further on in to my thousands of word rant.
Graphics
It's clear that the second main installment in the franchise got the most criticism for it's graphics and many sighted it as one of the only problems with the game. Brotherhood and Revelations improved upon this in many ways with more detail, colour and everything seemed grainy. When it comes to AC3, the environment seems very focused on detail but the appearance of the characters, not so much. It's not that they were terrible but it just seemed like a step down since they all looked like they had the same model but smoothed over without much attention to detail. If we only consider the numbered titles, then it is an improvement but the cutscenes didn't always run smooth when in crowded in spaces. Nor did the camera.
The biggest issue for me though was with the modern day characters and even though this game was meant to complete the journey of Desmond Miles and yet their graphics were poor. I mean I didn't mind Desmond's appearance changing. I mean, it was a closer similarity towards the Adam Sandler - Ben Stiller lookalike but what was horrible was seeing Shaun and Rebecca within the game where not only did their graphics look like mush but they didn't even act like they were. I mean, I know this is the end of the world but Shaun was still being sarcastic about Rebecca's ancestors being more skillful than his whereas Rebecca looked more like she had undergone plastic surgery in order to appeal towards the mainstream audience. What is it about sexualising characters these days especially female ones. There's a whole section where you can find that kind of stuff and it's called multiplayer. That being said, it's not a bad thing for a bit of change but there was barely any life as a result. Especially with Shaun having much less emotion and acting less enthusiastic about what he talked about.
In a way, I couldn't help but think that Ubisoft forgot about these characters... as well as many other things.
Continuity issues
Brotherhood and Revelations both seemed to be amping up towards the future especially for AC3 but the game falls short in telling us what happens towards the consequences and therefore these potential storylines have become mere plot holes in the Assassin's Creed continuity. In particular, during the ACB ending, Juno says to find the other. A female, possibly related to the Adam and Eve bloodline. As well as an issue with that Lucy seems to die so suddenly yet there isn't even a true reason for it. Just that she's simply a Templar but it seems too much of a cliche for the franchise. It would have made more sense if she was some kind of Anti - Desmond since she could have been related directly towards Templars that could have the answers of where secret Pieces of Edens or just generally secrets are hidden. Maybe a descendant of Abel and a few early Templars and what about this woman Juno was hinting about? Desmond could simply be a conduit like all the ancestors before him or they may run our of time so he merges his DNA with the Animus with her's so she can find the answers... if there's time and if she survives, she can use the Animus to remind people of the horrors of conflict and how it obscures from the threat of the Sun within the new world. New world being the world after the disaster.
Further more, even the Revelations multiplayer was amping towards something really intriguing and it really should have altered the entire modern day plotline altogether! Skip to 6:30 for the cutscenes I'm referring to but if you want to watch the whole thing, be my guest!
So shouldn't the Templar Agents have confronted the Assassins? Even if they wanted to wait for them to find the key, what would be the point of kidnapping William Miles? Plus, the cutscene wouldn't really make much sense otherwise so it would have been cool if the Assassins were on the run and prepared for a final fight and that could have made more sense especially if Abstergo had items that they needed and it would make more sense to start an ACIV fashioned brawl. Although they could have found them at the beginning and brought them to Abstergo and it would be cool to experience the lives of the different Abstergo test subjects and their ancestors. Especially if they were connected to Daniel Cross or maybe a point in time where all of the bloodlines converge between Desmond, Daniel and Clay Let's not forget the bleeding effect! Desmond was suffering even with these new updated Animi and Revelations itself was due to a result of the bleeding effect caused by Juno so why isn't this resolved or even progressed within AC3?
Overall, there was a problem with Daniel Cross because seeing him in the comic book, he seems such an interesting character yet AC3 gave him a bad reputation and ending with him and Warren Vidic especially when considering their death scenes being silly after all this time.
Ending
Actually like many, I didn't find the ending to be that bad as many thought. It was inevitable that it would be a crazy ending because if it wasn't, it wouldn't really be an Assassin's Creed ending. What I didn't enjoy very well was that the aspect of Juno was thrown in at the last minute just like many other things in the game. Now that I think of it, there are a whole bunch of plot holes as a result because if Juno wanted him to arrive to the Temple, why didn't she just tell him that in AC2 or even further back with Altair with a Piece of Eden. Sure the Templars could have known but they were looking through Ezio's life anyway with Clay and they could easily have killed Lucy off once they reached the temple. Where was Zeus when all this was happening?
What's more frustrating towards AC fans is that there wasn't much closure. All the character deaths were sudden and usually unexplained. I mean, I think that the confrontation with Abstergo was fun but it was rushed completely and in some ways, I would have preferred if some of the Templars survived yet with many characters, we never get to meet them such as Alan Rikken, Laetitia England or even any of the Templars outside of the Abstergo Industry front.
Last but not least, there could have been a plot twist to help understand or even confuse gamers of the franchise anymore such as the purpose of the orders, their true origins, who's running them and what do we really know about the characters. In some ways, I think we should have got a choice to not only decide for another chaotic cycle or complete control but also to try out some of the methods that Juno said wouldn't work. I mean, if the energy field can all of a sudden stop the blast, then it could easily support the use of converting the energy to ray guns or even becoming limited to protecting a certain amount of people.
In a way, I enjoyed the potential that the AC3 ending had but it's starting to make me think that this won't be fulfilled. I mean, Juno could easily be destroying nuclear weapons that might hurt her and turning everyone in to her slaves to build her pyramids. However I think that the future AC games are either acting as filler until this happens or the modern day will become less relevant and I really hope it not only remains but improves.
Overall I very much enjoyed Assassin's Creed 3. It's storyline of the Kenway family and the improvement of cinematic action was fun as well as more focus towards Desmond actually using his abilities for once. However for the biggest AC game, I think there could have been different picks for settings and characters and I can't help but think that the story changed after Patrice Destilles left. It would explain the many plot holes and I believe that the focus on a new engine hindered less expansion of the open world environment. I enjoyed AC3 to an extent but in terms of reviewing the game, I'm not 100% on what I would give it as a score. It both surprised me and disappointed in areas which it did have potential. With much of the new series forgetting about the events in the first few games, I'm a tad skeptical whether the new installments will take risks in terms of storylines, character types and gameplay. I hope that one day I find another Assassin's Creed game I'll enjoy but until that day comes, AC3 will remain a good game but it could have been something much more.
Phew! If you somehow read all of that, then you made it! Many hours this took to write up so you'll probably be feeling as tired as I am now. Then again, I had fun writing up this blog and I hope to continue the "Where these series went wrong" blogs in the near future.
So what did you think of AC3? Did you enjoy it? Think there could have been more to it or did you think it was a disaster? I understand that many people have different opinions of the game. Which is why I decided to write my own out!
Thanks for reading! Hope you enjoyed.