Hey MyIGNers! It's been a while since my previous blog. Just over a full week! I hope you had a great Halloween and if you don't celebrate Halloween like me (although I do enjoy some Simpsons Treehouse of Horror episodes), then I hope you had a good er... Friday. However I'm not really exclusive in the category of blogging for a while since many people I know have remained inactive for almost a month and many of my closest friends on IGN have already ditched the site completely. How could they?!
So before you begin to forget about who I am, I've decided to write up a new blog reflecting an issue which that has been progressing ever since the explosion of social media and greater accessibility to TV series and whatnot. I'm not saying that it's pure coincidence but over the past few years, more and more franchises appear to be adopting very similar approaches not just within the video game industry but also as part of TV shows and movies. Many have which used the same themes and elements which makes it difficult to distinguish between particular franchises and for the people who watch or play these series, they either want more of the theme or may begin to dislike the extent of these elements and in the worst case scenario, may lose faith in the mainstream series.
In a way, it could be argued whether these themes improve people's viewpoints of the industry or gives the impression of too many similarities and repetition. In some ways, many people even stopped gaming entirely because of these particular issues which hindered innovation... I'm sure all of you don't hate gaming though for it's achievements and downfalls. So this is something that's common with the wide variety of opinions and franchises.
So here are the aspects of the entertainment industry which I believe are being over-used and in many ways, obscuring more creative works within the industry and this can apply to video games, TV series, movies and even comic books... Aside from some like... dancing and partying.
Realism
Realistic approaches are based on the closeness of linking our world to video gaming from the use of real life like animations and graphics all the way to the storyline of certain aspect such as war or survival. It's what brings people closer since it relates to a more Human state and may even allow them to reflect on what people would react in those kinds of situations or their previous experiences and may even make people think about the wider world in which they live in. In fact I even enjoy some video games and movies which try to draw attention of a world that looks very similar to our own such as with Uncharted 3: Drake's Deception which almost confused me in to thinking that maybe the graphics are better than those in real life. 0_0 With the addition of TV series such as Stargate Universe which traveled down the path of a more darker tone with elements of survival but still maintaining and interesting storyline to it and despite becoming more of it's own series, it does continue part of it's mythology in it's own way.
Although that's not to say that realism is becoming more and more common within video gaming and TV series and the problem with this particular aspect is that it can hinder the development of creative ideas. Why you may ask? Well if a developer is focusing on creating something which is closer to the real world, many things which are closer to science fiction maybe seen as something outside the realistic aspect and in many ways even science fiction and superhero movies appear much more like they're trying to be as close to realism as possible. A pure example would be the Rhino in The Amazing Spider-Man 2 in which the villain uses a mechanical suit rather than the form he was seen in the comic books. Sometimes I think it's humorously an Iron Man villain finding it's way in to the Sony continuity of Marvel movies but aside from the chuckles, it does tend to worry me a little because it makes me wonder whether companies will start to link superhero fiction more and more with machines. Especially since robotics are the closest feat we have to a superhuman element. Aside from maybe Stephen Hawking with super intelligence.
The reason why I think the closeness of these attitudes with superhero movies is mostly down to the Dark Knight trilogy. Not only was it influential with it's realistic tones of superheroes and villains but also movies in general in some ways, I can't help but think that this is going to give the impression that in order to create a successful franchise, it needs to abandon colour and create a much darker feel with more realistic tones. Of course, this doesn't apply to every single franchise out there but when I see many of the most popular movies being released this year in comparison to those in 2005, the films seem to change slightly. For example, the Star Trek reboot in 2009 did create a sense of realism involving the setting of the Universe as shown by the fact that the crew doesn't go to dozens of different planets in a few minutes. However, at the same time, it wasn't downright serious and it did involve a lot of humour and faster than light travel... just with a bit more HD to make it seem much nicer. Then we have the sequel, Star Trek: In To Darkness which did seem to carry on something The Dark Knight achieved and that was the focus on the villain.
0_0 This movie was released on my birthday!
Anyways, there's nothing wrong with this principle of focusing more on the villain but you can tell that there are major similarities between the Joker and the the villain Benedict Cumberbatch plays (don't want to give out any spoilers!) such as knowing much more about the events taking place than the main protagonist, being slightly crazy and ultimately being able to remain within a prison cell and... you get the idea and perhaps that's why people didn't enjoy the latest movie as much as the previous films. I'm not an expert on Star Trek so forgive me if I'm wrong but weren't the very first movies, the TV series and even the entire premise focused on exploration of Space and defeating unique villains rather than a sense of Cold War and fighting a terrorist like figure? Sometimes I wonder if realistic tones weren't so popular, then the storyline of the movie would be much more different and perhaps it wouldn't have received the response that it did from it's core fans.
In some respects, the theme of realism is possibly to attract people from audiences who don't really watch many sci-fi movies. For example, if it was solely focused on attracting it's core fanbase, then people who are more in to action movies may not decide to watch it or may have the knowledge surrounding the movie. However since realistic themes have become much more integrated within different forms of entertainment, it's possible that many companies may think it's the best way of attracting interest. If this is the case, then maybe it's Human nature to try and appeal towards others. It's something within the realm of psychology that one of my best friends explained to me about when we're told something differently about something and our brains try to make us think what's good and what's not such as about a movie or even ourselves. This is known known as a distortion. Just think of it in the case of a movie or video game. That particular form of entertainment became widely popular and the reaction to the reasons of it's success is down to it's realistic tones. Now, developers may start to think what's good in a film and which will lose consumer interest. Therefore, many developers may give in to what they believe will catch people'e eye and decide to adopt the same approach... even if it does change the franchise too much and could potentially damage what the series is.
Then again, not everyone appears to conform to changing their series or limiting the possibilities just to make some quick cash and this can be found easily within comic books. Comics have changed over time but ever since superheroes were brought to this world, they've been the most dominant focus for comic books and after a few years of becoming successful and buying the rights of other characters and publishers, Detective Comics and Marvel Comics were easily seen as the recognisable publishers. To some, they are the only companies they have ever heard of. Although the problem with these publishers is that the franchises are so huge, that there is more devotion to creating more to the series rather than simply making new franchises. Even in the case that a character wasn't getting the attention they deserved, they would either have a new version which would focus on a new series or simply reboot the character as shown with the New 52.
Therefore, this resulted in Image Comics being developed which allowed for new ideas to flourish and characters and series that would only last a few weeks or months would be accepted as opposed to only creating or continuing series which would be popular to everyone and gain the most profit. In fact, there are many more comic book publishers being formed as a result and even their own superhero universes have been established.
What does this have to do with realism... well not much. Image Comics probably have many more franchises in tone with realism but it does show how not everyone has gone on the bandwagon for the quick buck.
When considering video games however, it's not so much different from TV series or movies in which there are many realistic games show in every 5 minute of advertising on TV and a whole plethora of other games which innovate and become something different. Only this time, it lies a lot in the use of the shooter genre. Video games used to be more focused on arcade formats and platformers until a huge expansion of many different franchises and genres but just like movies, it did become to dive more in to realistic tones by the mid 2000s. Call of Duty: Modern Warfare made the use of multiplatform multiplayer and with the series being annualised which allowed Activision to become more recognisable (mostly for it's infamy), it's no wonder why it got more shooting involved in video games. In fact, when I played Uncharted 3's multiplayer, there were so many similarities with the Call of Duty multiplayer including kickbacks instead killstreak rewards and of course... DLC! >:) Of course, Uncharted had it's own twist on the series but not only did the original Modern Warfare create a revolution of multiplayer, in some ways, it had an influence on single player games and it's component too... and not with great results.
Many of the games which know feature guns tended to become much more action based and focused on the multiplayer. I mean Ace Combat kinda looks like the Metal Gear Solid of the air in a way but with one of the most recent installment of Ace Combat: Assault Horizon, it's become more focused on simplistic gameplay and more modern day dogfights which not created more repetition but the setting of the game caused it to become much closer with American characters and many of the settings consisted of those you could find in Call of Duty such as the Middle East or Russia. As opposed to the fictional states and influence of Asian territory. Ultimately, it led to a entirely multiplayer based game called Ace Combat: Infinity.
Ace Combat: Assault Horizon is a reboot in itself but what's evident about most realistic themes in entertainment is that many of them are reboots. Ace Combat, Tomb Raider, Dark Knight to name a few.
Whilst realism is a very substantial theme of what's being over-used these days, it's linked with many aspects which may lead in to gameplay or storylines. Although there is an element which tends to be popular regardless if it's realistic or not.
Zombies and Diseases
Ah the times when students return to school after the holidays or after a party with only 5 hours of sleep... I mean Zombies. An easy mistake to make. This paranormal phenomenon isn't just something which has taken over (or infected) the entertainment industry but has become it's own culture. People even believe that a Zombie Apocalypse is on the way and are preparing their stocks of food and munitions in case that day ever comes. Pfft! As if! The Aliens are a much bigger threat...
Anyways, this is something like shooters and a very easy and less risky way of making some quick cash as a developer. In some ways, it's become integrated with shooters and could be argued as being more popular considering it's only been around for the last few years... in a huge popular form of course. Zombie games have probably existed since the dawn of gaming... or dawn of night. Since they were mostly undead being from the graveyard?
I'm not really sure why Zombies are so popular in almost every form of electronic entertainment. From the Walking Dead to an additional reason to play Call of Duty: Black Ops, it's really increasing in popularity and almost like an apocalypse. Maybe it's a thing that people might become obsessed about because it's mostly based on fun when considering movies and games which require friends watch or defeat evil Zombies. Heck! I even played Black Ops: Zombies... and I don't even like Zombies.
However, many of the games and movies which show represent these being which are much closer to me on a Monday morning rather than anything sinister, aren't actually focused on something serious. When looking at some of the video games out there, many such as Dead Nation didn't really look that far off from other crazy Zombie games focusing on killing rather than innovation and in some ways, maybe the fact that it's based on Zombies is the reason why it's so popular. I mean strategy games from a bird's eye viewpoint don't usually sell that well on the consoles as opposed to PC devices.
This is what I'm worried about the most because games which may feature something with Zombies will get a lot of praise regardless if it doesn't really focus on anything interesting in terms of gameplay and storyline and this can be shown by many people who are willing to play games such as Dying Light and Dead Island regardless if they turn out not to be their liking. Almost like many don't know about other games like many don't have the knowledge about other games outside of Call of Duty and FIFA because of the developers grip on advertising. Even if they had the belief it will be bad, I still see people buy these games. Heck! People even bought Call of Duty: Black Ops 2 regardless of the fact that they hated what the single player and main multiplayer components offered. I remember many even agreed with my theory that they were essentially copying from other games or at least not making much of an effort to innovate as shown by the closeness of the mechs in Metal Gear Solid and the horse riding in a Yemen Desert... somewhere around where Uncharted 3 took place. Yet they bought the game for the Zombies mode. Many didn't even like the Zombies mode to end off with after buying the game so in a way, it's like a form of hype. People will get hyped about it yet there isn't anything new about it and instead, it's mostly just a reason to go with friends to the cinema.
This is mostly my perspective and I'm sure people will like Zombie games and movies for many different reasons. I don't believe that the Zombie theme is necessarily a boring topic but there hasn't been much to improve what it is and explore new aspects. I mean World War Z in it's original format as a book featuring many interesting topics including cults and different perspectives which therefore generated a more complex issue. The movie... it has the same name and I can't help but think that maybe they just thought the name was too ingenious.
Although most likely, regardless of the title, people would still go to watch the film. So why am I concerned about this? Well it means that creative works within the Zombie genre may become unrecognised. It just makes me sad at the fact that all the simple things in the world are receiving so much profit for the less creative things in the world and repeating the same things over and over again.
However even with some changes, others will follow the same suit. How many games, TV shows and movies do you know which feature Zombies without a form of virus? It's truly a difficult thing. A few seem to come to mind but they are the very old movies and episodes of Simpsons: Treehouse of Horror. Almost as difficult as the realm of Physics! 0_0
The use of a virus as being the basis of the Zombies is a popular concept which can be found almost everywhere within the theme like The Walking Dead, The Last of Us... even World War Z (the film) ... just to name a few. Not only is this being advertised pretty much everywhere but it's increasing and the worst part is that one of my (well used to be) favourite video game developers is now jumping on the badwagon of the virus theme creating uproar... minus the Zombies but there's nothing else to it! Just the virus seems to make people go crazy about the premise. It would be amazing if there was some form of twist to the premise that the virus alters the framework of DNA or architecture. Maybe even a being which creates the virus and has existed for thousands of years causing all these disruptions in Human history. Just something like that might get me interested in the whole disease theme but it looks like it's simply something for some quick cash. Why else would they be developing about 6 generic games in a single year?
Ultimately, it does have an effect on the other paranormal beings which have been ignored and barely been utilised for new franchises. Aliens from UFOlogy, Ghosts and Werewolves could be something interesting for video games. Whilst many of them have dominated TV series such as Vampires within True Blood, why not go with video games and try to show something new? Especially with some new aspects. Why feature a love story like Twilight when it could involve a character travelling the world trying to uncover the mysteries of people such as Vlad the Impaler or even a post-apocalyptic world where Vampires are purged with the current uses of technology or it could go the other way round and the Humans try to find ways to make peace with their decreasing populations. Those are just a few ideas from the top of my head so why can't other companies take the risk... when they basically have all the time and their whole professions to focus on new things people want in entertainment.
What about beings from Greek or a lesser known mythology and folklore? I mean it might be risky but I could see much more interest in these new terrifying beings and the beauty of this would be that there would be much more variety.It would be cool to see brand new monsters in entertainment just like Doctor Who has achieved and it would be amazing to see a new monster being the pinpoint of a new franchise. Perhaps we could make our own monsters too.
Like I said, the Zombie theme isn't a bad thing. Everyone will have their own opinions but since this has expanded so much, it begs the question, what happens if we don't enjoy them or if we just start to get to get bored of them? Where else can we go? Hopefully developers may understand that using the same things over and over again isn't the best way. It could become like shooters in which it had it's turn but the hype will move on to something else. Perhaps every theme will get it's own kind of hype... in a perfect world of course. Then again, there is such a thing known as advertising and that may keep Zombies around for much more... and remember to prepare the gas masks because we all know they can spread like that. All the video games, movies and TV series of zombies after 2006 told us so.
White American (and sometimes grumpy) protagonist
The United States of America is the home of many big companies out there. Many of them are in the entertainment industry and this in turn has had an impact on other parts of the world with the concept of globalisation allowing many of their video games and TV shows to be some of our favourites over some games and series which may be developed in your home country. However a lot of this influence can also be passed on to other companies even though they might be foreign and even as far as across the pond. I understand that there are a whole bunch of varieties out there in terms of franchises and whatnot but it's no doubt that that even in a society that's developing in terms of multicultural links, there still is a large focus on one single figure of character type and that is usually the white skinned American protagonist... or characters.
For example, if we take a look at some of the lead roles of characters in TV series these days, what do you see? With the huge expansion of TV shows via streaming devices and services, it's almost like all of these shows are being filmed in pretty much the developers streets (not really... but there's just so many developed in a short amount of time!) but if not the developers streets, it doesn't feel like they've expanded very far because many of the individuals look very similar. White skin, American accent, usually with a Christian religion, hetereosexual and sometimes even a similar appearance from the most smallest of features in terms of hair and sometimes even muscle mass.
For example, shows including Game of Thrones and The Walking Dead all seem to have the same features. Same accent, same brute physiology, same long hair and beard... and those are just the females. I'm just kidding but in many ways aside from appearance, they all appear to be carry out the same things in terms of psychology. The principle of hating other individuals until a time comes where they'll get to know them and become more like friends but overall, it will usually be a character who will focuses on using their strength first and then personality later... if they have one. I'm not saying that it's full of these character types since there are many ethnicities within a single show and game but when considering the main character roles, I can't help but think characters such as Asians and Europeans are placed in the backround with the usual white male character in the lead.
... Sometimes, these are the most variable because many shows and movies may show a complete white cast with almost the same exact style of attitude. Even in video games, not only has this issue continued but it has also increased to a certain degree. Take for example Ubisoft when considering games such as Watch Dogs and much of the Assassin's Creed franchise... starting with everyone's favourite Aiden Pierce. This is my opinion of course but he doesn't seem like anything new... maybe in the 1970s where action movies were becoming all the craze but it just maintains the same dark attitude and the problem with this is that many have seen it all before. People want something new and fresh especially in the main character! The main protagonist is what drives the story and the player through the game. If the player doesn't like the character so much, then it might not have been the best expense of money if the game is focused mostly on the central character.
Assassin's Creed on the other hand is something which has confused me. Aside from the view that I thought the franchise would have a unique storyline and cool plot twists, I also thought that a game set during the French Revolution would be the point of Ubisoft's way of going full throttle with what they know. Unfortunately, the latest installment, Assassin's Creed: Unity features a character born in the region we now know as France with little influence from other nationalities and the fact that Ubisoft has almost an entire staff who speak at least something in the French language. The actual game is not that simple with sounding of the characters. To be honest, it sounds much more like British voice actors and not even Napoleon seems to have a different accent of any sort outside of a Canadian - British accent. I don't understand. Did the United Kingdom annex part of France or something? How could Ubisoft do this to it's own country of origin?! I mean maybe they might have got worried about the deadline of the franchise if there was so much work on their hands but why not slow down the franchises so they can actually find the time to create innovation and feature characters of many backrounds?
I just can't help but reflect back to the original Assassin's Creed where many of the main leads didn't have an accent of the region it took place and much it almost felt like most of the voice acting was utilised on many of the minor characters who were usually people you would walk past in the cities... or the guards saying they will cut the main character for... walking around. Why am I saying this? Well the use of accents should have developed. Especially since Assassin's Creed 2 featured an Italian character with an accent from the region and I even learned more Italian words than from any previous moment in my life. This hasn't exactly been the case and that's why the most recent game (well one of them) gives me such confusion. After we had Connor Kenway who was more of a closer figure to the Native Americans... it kinda trailed off particularly with Assassin's Creed: Unity where I can't really see or hear the character as someone from France. It just seems like another white male character from a country which is associated in someway with America and Britain. That's why I enjoy characters of many different ethnicities. I can connect and learn from them especially since it might be helpful for a Francais learning class like Assassin's Creed 2 and Brotherhood helped me learn much more about the Italian language, not just it's history of white hooded characters and evil Templars! Although looking back at Assassin's Creed 2, when it was announced that the sequel to the first game would take place during a different time era and region, Japan and the French Revolution were the most talked about settings in speculation. So if AC2 did take place in France, maybe we would see a fully fledged French character. Plus if things went the similar way in an alternate reality, AC: Unity set during the Italian Renaissance probably would have a Canadian voice actor regardless.
Oh wait! There's more and we certainly can't exclude Assassin's Creed IV: Black Flag. Being someone from Wales myself, the new main historical character, Edward Kenway gave me slight interest to the game for a little while but he really didn't become the Welsh character I wanted to see. Not only was there barely a mention of a Welsh word but the character sounds like someone from Wales after the extensive use of the television was able to spread American and English TV shows and video games around the area. I know that England had a significant influence on Wales but the language was still maintained and it was only around the 1900s did things start to change with the time of the ports in the 1900s... Although the game takes place in the early 1700s.
Maybe it's because it was a standalone title even if the character became popular or that the developers may not have initially intended it to be an AC title as such but part of a new series. Perhaps this game was just testing the "waters" but I don't believe it was necessary to include a Welsh character just because they could just like they could have easily featured Constantinople a different time and focused it with more quality. Considering the reaction of the character, the only people who I've known who praised the character were those who enjoyed his storyline and those who like brutal, drunk Walking Dead, Game of Thrones character types. So overall, it was more like Welsh in name. Many of my fellow Welsh people may praise for recognition of the Welsh region in a well known video game brand but ultimately, it wasn't the game that brought out any interest for Wales. In fact I suppose people may miss the fact that he's Welsh. 0_0 What I'm saying is that Assassin's Creed used to be the franchise in which I could connect to the timeline and the area but now, I'm much more skeptical and I don't think it's really bringing out much interest of what is special about those characters... and I'm just saying this nicely... and I'm not even a Welsh nationalist. In a worst case scenario, the series will probably become something like what we see with most TV shows. Similar accents and attitudes unless there's changes in mainstream shows. I just hope that doesn't happen and one day maybe, Wales hasn't been crossed of the list for potential settings and we may see a character devoted to the area, it's traditions and culture and just maybe... the last hope the Welsh language has of surviving.
^ So this Welsh character went to the Caribbean and didn't even mention the Welsh word for Jellyfish? Wibbly Wobbly?
However that doesn't mean all the characters are bad in the game and sometimes I wish that many of these big developers would focus on many of the supporting and minor characters, just in case people don't enjoy the main character. When I played games like Mass Effect or Assassin's Creed, sometimes I wonder what it would be like to play games involving a character such as Kasumi or Yusuf Tamzin because they seem like characters that would be interesting knowing more about especially if we could play through moments of their lives. Many times, I wouldn't mind just playing small parts of the lore in games such as Far Cry 3's World War 2 diaries because many of the characters who wrote them seem more unique rather the closeness to emotionless characters.
This isn't something that I've believed because I've always wondered what it would be like to play as other individuals from the story like La Volpe from Assassin's Creed: Brotherhood and perhaps even components like the characters in the Assassin's Creed multiplayer and perhaps their stories could be much more unique than the main stories. In some ways, many fans have got their answer such as the numerous DLC packs of the Assassin's Creed franchise including Freedom Cry allowing us to play as Adewale and the upcoming Elize: The Fiery Templar game... unless they were originally meant to be part of the main game before changes to... DLC.
Although overall, it's not necessarily the characters that I would want to see but the new personalities and character types because we are all unique in our ways. Every path we take in life may shape who we are and the events we go through and just the single point of someone's life could be the basis of a new character. There are infinite character types out there just like there are infinite possibilities. That's why mainstream developers tend to confuse me when there isn't much difference between the characters and it's sad to see people writing comments about how many believe the newest games and TV shows will simply feature the usual cliche character. It shouldn't be this way because companies have the potential to innovate and try something new. If a company like Ubisoft develop upon these aspects, why don't they do it again and there's no reason why another developer couldn't do something similar.
Then again, there is also... the other side. Who is the villain to the main protagonist? It may vary especially with so many new movies and games showing new groups and villain types. Although there are still major similarities between many franchises and in some ways, it does emphasise the view of the typical American protagonist.
Most of the time in movies surrounding thrillers, there are little to no villains on the American side however there are particular nationalities that many tend to target which include the Russians and the Chinese. For example, shooters such as Call of Duty especially within the Modern Warfare department always show the Russians dedicating their efforts to an attack in which the Americans eventually get their revenge. In some ways I'm not surprised. The Cold War went on for almost half a century and so of course, there's gonna be a whole barrage of movies depicting the Russians in a bad light... but why is it still continuing? Maybe because they're a more recognisable foe so it's easily to sell the product and so maybe these developers have ran out of ideas and are just going with the most noticeable theme... or they're some kind simulation practice or something.
The awful thing about this is that not only is there not much creativity but it also gives a bad impression. In fact, many people believe that certain nationalities are placed within villain roles for a reason. Many people even believe that all Russians are Communists... despite not knowing what a Communist is... or a Russian.
Sometimes it's not necessarily targeting groups of people but it doesn't really give the impression that they're promoting a multicultural view on both sides. For example, much of the Uncharted series sees Drake and his pals travel the world in search of treasure but whilst they don't hate other groups of people, the enemies are always outside of the white ethnicity. Let's see... Eddy Raja? Indonesian. Laservich? Serbian. Marlow? British. On the heroes side, there is some diversity with Arabian and Nepalese characters but many of these individuals aren't really key to the story. At least not compared with the villains. So in that sense, it's kind of like comparing not telling someone when compared with a lie. It doesn't say that the British and Indonesians are all of a sudden evil but they don't really give a great impression of these different groups when most of the main cast consist of characters originating from the USA. Then again, Naughty Dog probably didn't intend for this because usually most developers may portray characters of their own backround first such an Indian movie is more likely to feature Indian characters as the lead because they're more easier to find and perhaps more relatable within that area. However in such a multicultural world we're progressing in, it's no surprise that they may get some form of criticism.
The same goes for games like Battlefield which don't completely put the Russians and Chinese in a bad light but that's only when players progress through the game so in a way, looking at the game at a first sight usually gives the impression that they are the main antagonists. It's not all like this since GTA4's character was a Russian but it's almost like they've done a Ubisoft. It might not have worked out so they'll skip it and go with whatever makes the most profit. Sometimes when I see shows like 24, it usually does a marathon of people from the Middle East and China as the main villains. So if there is still a hatred of these groups of people, are we ever going to see games taking place on the Inuit communities, Asian peoples and even many different religious groups? Well yes! Just maybe not in some of the biggest titles. Games like Never Alone could promote the Inuit group and their traditions to gamers. Although when considering some of the biggest titles such as Call of Duty, have many doubts because even games which focused on the Native Americans including Assassin's Creed 3 altered much of their trailers depending on the region especially the USA version which was more a of a patriotic trailer and even if you can play as different groups of people in the multiplayer, you can't really see or hear the characters anyway. It's a first person and the only person that can be heard would be the commander and a few soldiers yelling... and gamers screaming.
In conclusion, I think this blog was a little bit too big as well as mentioning Ubisoft a little too much and so I've decided to leave out a few bits and pieces until another blog. How nice of me! All kidding aside though, the concept of similar themes being used time and time again isn't actually something new. Each year and decade seems to have it's own theme of entertainment such as in the 1980s, it was becoming much more retro in terms of sci-fi movies and since technology was at a different stage, they all look different compared to today. When considering the modern day, movies TV shows and video games do tend to have similar themes and it may come to pass eventually. Come to think of it, many of the games I see on the PS4 and Xbox One as well as on the Wii U and PC have both similarities and differences but it's not all completely based on Zombies or shooters... at least not yet. However many decades ago, it was more difficult for new movies and games to be developed but with our generation, movies, TV series and video games aren't too difficult to develop at least not compared to those years ago but there's much more advertising and influence from the mainstream companies and developers which may obscure the knowledge of lesser known works. Ultimately, that's the dilemma of the many forms of entertainment today.
Thanks for reading! Hope you enjoyed.